Also, Things have been pretty exciting with my short film Over The Horizon lately. I've been a part of 2 film festivals recently, with a 3rd screening coming up soon.
Take a look at the latest updates on the official news page for Over The Horizon.
Saturday, May 11, 2013
The Bureau: XCOM Declassified
I've been a little quiet on here for the past several months, not really updating much of my personal work. The reason why is that I've been working hard at 2K Marin on The Bureau: XCOM Declassified, a tactical, squad-based 3rd person shooter set to release on XBOX/PS3/PC in August. I've been creating and finalizing environment art for the project, and I'm very excited about it's release.
You can read a bit more about the project here:
http://www.ign.com/videos/2013/05/10/the-evolution-of-the-bureau-xcom-declassified
http://www.joystiq.com/2013/04/26/xcom-shooter-now-the-bureau-xcom-declassified-out-august/
http://kotaku.com/that-xcom-fps-isnt-dead-and-it-isnt-an-fps-anymore-481886477
Happy to say I helped add environment art to the two promotional images below:
Sunday, January 6, 2013
Retopology Fun
Ugh, I just can't bring myself around to retopo those damned fingers tonight. Otherwise, finally got around to continuing the new creature tonight.
Saturday, December 22, 2012
New creature sculpt
going to use the holiday weekend to work on some ZBrush creature practice. This was about 2 hours tonight, zsphere-to-dynamesh concept sculpt. Going to work more on anatomy and retopo later in the weekend.
Monday, December 10, 2012
Saturday, December 8, 2012
Wednesday, December 5, 2012
Sig Sauer 716 color map
Worked on the color map today. Next, will be creating the specular and gloss maps, then it's into UDK for test lighting.
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