Saturday, May 11, 2013

Over The Horizon news

Also, Things have been pretty exciting with my short film Over The Horizon lately. I've been a part of 2 film festivals recently, with a 3rd screening coming up soon.

Take a look at the latest updates on the official news page for Over The Horizon.


The Bureau: XCOM Declassified



I've been a little quiet on here for the past several months, not really updating much of my personal work. The reason why is that I've been working hard at 2K Marin on The Bureau: XCOM Declassified, a tactical, squad-based 3rd person shooter set to release on XBOX/PS3/PC in August. I've been creating and finalizing environment art for the project, and I'm very excited about it's release.

You can read a bit more about the project here:
http://www.ign.com/videos/2013/05/10/the-evolution-of-the-bureau-xcom-declassified



http://www.joystiq.com/2013/04/26/xcom-shooter-now-the-bureau-xcom-declassified-out-august/

http://kotaku.com/that-xcom-fps-isnt-dead-and-it-isnt-an-fps-anymore-481886477


Happy to say I helped add environment art to the two promotional images below: 


Sunday, January 6, 2013

Retopology Fun

Ugh, I just can't bring myself around to retopo those damned fingers tonight. Otherwise, finally got around to continuing the new creature tonight.


Saturday, December 22, 2012

New creature sculpt

going to use the holiday weekend to work on some ZBrush creature practice. This was about 2 hours tonight, zsphere-to-dynamesh concept sculpt. Going to work more on anatomy and retopo later in the weekend.


Monday, December 10, 2012

Finished the Sig Sauer 716

Finished the Sig Sauer 716 model tonight and placed in UDK and Marmoset for rendering.


Saturday, December 8, 2012

Wednesday, December 5, 2012

Sig Sauer 716 color map

Worked on the color map today. Next, will be creating the specular and gloss maps, then it's into UDK for test lighting.