The 3 major normal maps and displacement maps have now had their seams painted out and completed
Thursday, June 17, 2010
Tuesday, June 15, 2010
Production Schedule (end of quarter update)
So I of course didn't get as far as I planned, but with the revised animatic, there will be some slack time on the back end that hopefully I can pick up on.
Corp. Ayrshire: UVs and Wires
There are 4 UV layouts for this characters:
-Head/Hat/Eyes/Undershirt .........1024
-Clothing and Leg.......... 2048
-Hands, shoe, and crutch.......... 1024
-Tiling texture for shoelaces ..........128
The Model is 45k tris. About 5k for each hand (which have require several close ups in the short) and about 6k total for just the shoelaces. The crutch is about 4k as well. With the high poly count of the shoe, I will be creating a low poly cage, binding that, and using it as a wrap deformer for walking purposes in the animation.
Monday, June 14, 2010
Friday, June 11, 2010
Wednesday, June 9, 2010
Soldier Model (still in progress)
The model is now completed, the UVS are done, and the sculpt is a little over half way done.
There are 4 UV layouts for this character:
-the head, hat, undershirt, and eyes (2048)
-the clothing and artificial leg (2048)
-the hands, shoes, and crutch (1024)
-the shoelaces (128 or 256 tiling)
There are 4 UV layouts for this character:
-the head, hat, undershirt, and eyes (2048)
-the clothing and artificial leg (2048)
-the hands, shoes, and crutch (1024)
-the shoelaces (128 or 256 tiling)
Monday, June 7, 2010
Wednesday, June 2, 2010
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