Thursday, June 17, 2010

Soldier Seam-out: Normals and Displacement

The 3 major normal maps and displacement maps have now had their seams painted out and completed


Tuesday, June 15, 2010

Production Schedule (end of quarter update)

So I of course didn't get as far as I planned, but with the revised animatic, there will be some slack time on the back end that hopefully I can pick up on.

Corp. Ayrshire: UVs and Wires


There are 4 UV layouts for this characters: 
-Head/Hat/Eyes/Undershirt .........1024
-Clothing and Leg.......... 2048
-Hands, shoe, and crutch.......... 1024
-Tiling texture for shoelaces ..........128

The Model is 45k tris. About 5k for each hand (which have require several close ups in the short) and about 6k total for just the shoelaces. The crutch is about 4k as well. With the high poly count of the shoe, I will be creating a low poly cage, binding that, and using it as a wrap deformer for walking purposes in the animation. 

Wednesday, June 9, 2010

Soldier Model (still in progress)

The model is now completed, the UVS are done, and the sculpt is a little over half way done.

There are 4 UV layouts for this character:
-the head, hat, undershirt, and eyes (2048)
-the clothing and artificial leg (2048)
-the hands, shoes, and crutch (1024)
-the shoelaces (128 or 256 tiling)