it feels like it's already 18 months from now :D
Sunday, March 20, 2011
Thursday, March 17, 2011
Tuesday, March 15, 2011
Monday, March 14, 2011
Sunday, March 13, 2011
Haybales Sculpting
Did some Zbrush sculpting this evening on the haybales. These will be combined with alpha planes to break up the silhouette (not pictured)
Farm UVing done
....and just like that, I have completed all major Modeling, all Rigging, and all UVing for this film. Still obviously have some texturing and sculpting left, but I can taste the progress!
All told between this set and the bus depot set, there are 34 shared tiling textures, and 27 unique texture sets. This does not count the vehicle, character, and prop textures.
All told between this set and the bus depot set, there are 34 shared tiling textures, and 27 unique texture sets. This does not count the vehicle, character, and prop textures.
Monday, March 7, 2011
Farm Modeling completed
all organic elements are in and re-linked to the render passes. Time to get started UVing this monster.....
Friday, March 4, 2011
Farm Modeling Underway
Began block out on the farm today, looking at layout and sight lines, and trying to determine where to put the damn buildings. They may not even end up in the film, but what the hell, I'll build them anyways, right?
Laid out the ground terrain, imported assets from the bus stop scene, and created the base for the hill and all of the fencing, as well as the gate and lock. Next up is to create the cattle shelter building, the major grain tower and two silos, the cranes, windmill, and other misc parts. After that, I will focus on tires and trash for the hill. Finally I should be able to take already created assets from the bus stop (grasses, weeds, bushes, trees, pebbles, roadsigns, etc...) and place them around the scene perimeter. All this should be done by monday or tuesday of next week (fingers crossed).
Once I have all these assets, I'm going to have to re-examine both my camera positions, and the position of my structures to see what works best.
Here's a look at what I have so far:
Laid out the ground terrain, imported assets from the bus stop scene, and created the base for the hill and all of the fencing, as well as the gate and lock. Next up is to create the cattle shelter building, the major grain tower and two silos, the cranes, windmill, and other misc parts. After that, I will focus on tires and trash for the hill. Finally I should be able to take already created assets from the bus stop (grasses, weeds, bushes, trees, pebbles, roadsigns, etc...) and place them around the scene perimeter. All this should be done by monday or tuesday of next week (fingers crossed).
Once I have all these assets, I'm going to have to re-examine both my camera positions, and the position of my structures to see what works best.
Here's a look at what I have so far:
Thursday, March 3, 2011
Learning Nuke
I did some first Nuke tests today using Nuke 6.2. I learned how to bring in my individual base, ao, depth, and shadow passes, and how to composite them using grades for color correction, and how to shuffle channels. Kinda neat stuff. Hopefully helpful.
Here's my network and results from this early test:
Here's my network and results from this early test:
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