Sunday, March 20, 2011

Movie Poster!!!!!

it feels like it's already 18 months from now :D

Thursday, March 17, 2011

All day on just the terrain. Yikes

Well, I got it blending properly. My hardest shader network is now out of the way. WHEW!

Sunday, March 13, 2011

Haybales Sculpting

Did some Zbrush sculpting this evening on the haybales. These will be combined with alpha planes to break up the silhouette (not pictured)

Farm UVing done

....and just like that, I have completed all major Modeling, all Rigging, and all UVing for this film. Still obviously have some texturing and sculpting left, but I can taste the progress!

All told between this set and the bus depot set, there are 34 shared tiling textures, and 27 unique texture sets. This does not count the vehicle, character, and prop textures.





Monday, March 7, 2011

Farm Modeling completed

all organic elements are in and re-linked to the render passes. Time to get started UVing this monster.....

Farm Modeling continued

just have to place grasses and outer scene elements, then its on to UVing.









Friday, March 4, 2011

Farm Modeling Underway

Began block out on the farm today, looking at layout and sight lines, and trying to determine where to put the damn buildings. They may not even end up in the film, but what the hell, I'll build them anyways, right?

Laid out the ground terrain, imported assets from the bus stop scene, and created the base for the hill and all of the fencing, as well as the gate and lock. Next up is to create the cattle shelter building, the major grain tower and two silos, the cranes, windmill, and other misc parts. After that, I will focus on tires and trash for the hill. Finally I should be able to take already created assets from the bus stop (grasses, weeds, bushes, trees, pebbles, roadsigns, etc...) and place them around the scene perimeter. All this should be done by monday or tuesday of next week (fingers crossed).

Once I have all these assets, I'm going to have to re-examine both my camera positions, and the position of my structures to see what works best.

Here's a look at what I have so far:





Thursday, March 3, 2011

Learning Nuke

I did some first Nuke tests today using Nuke 6.2. I learned how to bring in my individual base, ao, depth, and shadow passes, and how to composite them using grades for color correction, and how to shuffle channels. Kinda neat stuff. Hopefully helpful.

Here's my network and results from this early test: